Post by Admin on Aug 6, 2015 19:16:40 GMT
Earth: (35/35)
Ambush- (Earth, Burst, Cost: 1E, Common)- Put a +10/+10 counter on up to 2 target creatures.
Ancient Dig Site- (Earth, Realm, Cost:2E, Uncommon)- 2E: Return target relic from your discard pile to your hand.
Assault- (Earth, Arcane, Cost:E, Common)- Target player puts the top 3 cards of his/her deck into his/her discard pile.
Blasting Zone- (Earth, Arcane, Cost:3E, Uncommon)- Destroy all relics.
Boulder Toss- (Earth, Burst, Cost: E, Common)- Boulder Toss inflicts 20 damage to target creature or player.
Fissure- (If you control an Earth creature, target player puts the top 2 cards of his/her deck into his/her discard pile).
Cave Dweller- (Earth, Creature- Dragon, 40/40, Speed:2, Cost:3EEE, Rare)- Overwhelm- (If this creature is blocked, it inflicts damage equal to its attack to the defending player.
Dragon Tender- (Earth, Creature- Human Druid, 10/10, Speed:2, Cost: 1E, Common)- 1E: Put a 10/10 Drake onto the war zone under your control (Fire, Creature-Drake, 10/10, Speed:3).
Drezpal Warrior- (Earth, Creature- Badger Warrior, 20/20, Speed:3, Cost: 1E, Uncommon)- Whenever Drezpal Warrior attacks, roll a 6 sided dice:
1 or 2- Drezpal Warrior gets +10/+0 until the end of the turn.
3 or 4- Drezpal Warrior gets +0/+10 until the end of the turn.
5 or 6- Drezpal Warrior gets +10/+10 until the end of the turn.
Endurance- (Earth, Burst, Cost:E, Common)- Target creature can't be destroyed this turn.
Excavate- (Earth, Burst, Cost:1E, Common)- Look at the top 4 cards of your deck. Put a relic from among them into your hand and the rest into your discard pile.
Ezmarian Dragon Speaker- (Earth, Creature- Human Druid, 10/10, Speed:2, Cost:1E, Common)- Whenever Ezmarian Dragon Speaker enters the war zone, you may search your deck for a Dragon creature, reveal it, and put it into your hand. Shuffle the deck afterward.
Ezmarian Warleader- (Earth, Creature- Human Warrior, 20/20, Speed:3, Cost:1E, Rare)- Other Human creatures you control get +10/+10.
Flourishing Valley- (Earth, Realm, Cost:2E, Rare)- If a +10/+10 counter would be placed on a creature you control, place double that amount of counters instead.
Grand Journey- (Earth, Burst, Cost: 1E. Uncommon)- Add 2 aura of any type to your aura zone until the end of the turn. Draw a card.
Grismal Avenger- (Earth, Creature- Ape Warrior, 10/30, Speed:3, Cost:EE, Uncommon)- Whenever you would roll a dice, you may roll that dice again and take the result of your choice. You may activate this ability once per turn.
Guard the Keep- (Earth, Burst, Cost:1E, Common)- Prevent all damage that would be inflicted this turn.
Fissure- (If you control an Earth creature, target player puts the top 2 cards of his/her deck into his/her discard pile).
Inron Guide- (Earth, Creature- Elf Druid, 10/10, Speed:3, Cost:1E, Rare)- 1E: Sacrifice a creature. Search your deck for a creature with the same attack as that creature and put it onto the war zone. Shuffle your deck afterward.
Jehadi Traveler- (Earth, Creature- Ape Explorer, 30/30, Speed:3. Cost:1EE, Uncommon)- Jehadi Traveler gets +10/+10 for each grapefruit token on it and -10/-10 for each rotten grapefruit token on it.
Whenever Jehadi Traveler attacks or blocks, roll a 6 sided dice.:
1 or 2- Put a grapefruit token on this creature.
3 or 4- Put a rotten grapefruit token on this creature.
5 - Put two grapefruit tokens on this creature.
6- Put two rotten grapefruit tokens on this creature.
Liquefaction- (Earth, Arcane, Cost:1E, Common)- Destroy target Realm.
Mesrai Boar- (Earth, Creature- Beast, 10/10, Speed:2, Cost: 2E, Rare)- Mesrai Boar gets +10/+10 for each creature in your discard pile.
Plummet- (Earth, Burst, Cost:E, Uncommon)- Plummet inflicts 30 damage to target creature with a speed of 4 or more.
Primal Spearman- (Earth, Creature- Ape Warrior, 30/30, Speed:3, Cost:EE, Common)
Quake- (Earth, Arcane, Cost:1E, Uncommon)- Quake inflcts 30 damage to target player.
Fissure- (If you control an Earth creature, target player puts the top 2 cards of his/her deck into his/her discard pile).
Quaking War Beast- (Earth, Creature- Beast, 30/30, Speed:2, Cost:2EEE, Common)
Revival Ooze- (Earth, Creature- Ooze, 40/40, Speed:2, Cost: 3EE, Rare)- Revival Ooze cannot be the target of casts or abilities controlled by your opponent.
Sacrifice 3 creatures. Return a creature from your discard pile to the war zone under your control. Activate this ability only if Revival Ooze is in your discard pile.
Sacred Ground- (Earth, Realm, Cost:2E, Rare)- You cannot be the target of casts or abilities controlled by your opponent.
Sacred Stag- (Earth, Creature- Beast, 30/30, Speed:2, Cost:2EE, Rare)- Sacred Stag cannot be the target of casts or abilities controlled by your opponent.
Sand Beast of Kel- (Earth, Creature- Beast, X/X, Speed:2, Cost:2EE, Uncommon)- Sand Beast of Kel enters the war zone with 3 +10/+10 counters. When Sand Beast of Kel leaves the war zone, you may put 3 +10/+10 counters on target creature you control.
Savage Headhunter- (Earth, Creature- Human Warrior, 20/20, Speed:3, Cost:2E, Uncommon)- When Savage Headhunter enters the war zone, target opponent sacrifices a creature.
Scavenging Boar- (Earth, Creature- Beast, 10/20, Speed:3, Cost:EE, Uncommon)- 1E: Remove a creature card in a discard pile from the game. Put a +10/+10 counter on Scavenging Boar.
Stampede- (Earth, Arcane, Cost:2EE, Rare)- Creatures you control get +20/+20 until the end of the turn and can only be blocked by more than one creature.
Stamping Tuskadon- (Earth, Creature- Elephant, 40/40, Speed:2, Cost:4EE, Rare)- When Stamping Tuskadon enters the war zone, you may destroy up to 2 target relics or realms on the war zone.
Stone Blade- (Earth, Relic, Cost:E, Common)- As long as Stone Blade is on the war zone, Earth creatures you control get +10/+10.
Terrahorn- (Earth, Creature- Beast, 30/30, Speed:2, Cost:1E, Uncommon)- Overwhelm- (If this creature is blocked, it inflicts damage equal to its attack to the defending player).
Wild Ape- (Earth, Creature- Ape, 20/20, Speed:3, Cost:E, Rare)- Wild Ape gets +10/+10 for each grapefruit token on it and -10/-10 for each rotten grapefruit token on it.
Whenever Wild Ape attacks or blocks, roll a 6 sided dice.:
1 or 2- Put a grapefruit token on this creature.
3 or 4- Put a rotten grapefruit token on this creature.
5 - Put two grapefruit tokens on this creature.
6- Put two rotten grapefruit tokens on this creature.
Ambush- (Earth, Burst, Cost: 1E, Common)- Put a +10/+10 counter on up to 2 target creatures.
Ancient Dig Site- (Earth, Realm, Cost:2E, Uncommon)- 2E: Return target relic from your discard pile to your hand.
Assault- (Earth, Arcane, Cost:E, Common)- Target player puts the top 3 cards of his/her deck into his/her discard pile.
Blasting Zone- (Earth, Arcane, Cost:3E, Uncommon)- Destroy all relics.
Boulder Toss- (Earth, Burst, Cost: E, Common)- Boulder Toss inflicts 20 damage to target creature or player.
Fissure- (If you control an Earth creature, target player puts the top 2 cards of his/her deck into his/her discard pile).
Cave Dweller- (Earth, Creature- Dragon, 40/40, Speed:2, Cost:3EEE, Rare)- Overwhelm- (If this creature is blocked, it inflicts damage equal to its attack to the defending player.
Dragon Tender- (Earth, Creature- Human Druid, 10/10, Speed:2, Cost: 1E, Common)- 1E: Put a 10/10 Drake onto the war zone under your control (Fire, Creature-Drake, 10/10, Speed:3).
Drezpal Warrior- (Earth, Creature- Badger Warrior, 20/20, Speed:3, Cost: 1E, Uncommon)- Whenever Drezpal Warrior attacks, roll a 6 sided dice:
1 or 2- Drezpal Warrior gets +10/+0 until the end of the turn.
3 or 4- Drezpal Warrior gets +0/+10 until the end of the turn.
5 or 6- Drezpal Warrior gets +10/+10 until the end of the turn.
Endurance- (Earth, Burst, Cost:E, Common)- Target creature can't be destroyed this turn.
Excavate- (Earth, Burst, Cost:1E, Common)- Look at the top 4 cards of your deck. Put a relic from among them into your hand and the rest into your discard pile.
Ezmarian Dragon Speaker- (Earth, Creature- Human Druid, 10/10, Speed:2, Cost:1E, Common)- Whenever Ezmarian Dragon Speaker enters the war zone, you may search your deck for a Dragon creature, reveal it, and put it into your hand. Shuffle the deck afterward.
Ezmarian Warleader- (Earth, Creature- Human Warrior, 20/20, Speed:3, Cost:1E, Rare)- Other Human creatures you control get +10/+10.
Flourishing Valley- (Earth, Realm, Cost:2E, Rare)- If a +10/+10 counter would be placed on a creature you control, place double that amount of counters instead.
Grand Journey- (Earth, Burst, Cost: 1E. Uncommon)- Add 2 aura of any type to your aura zone until the end of the turn. Draw a card.
Grismal Avenger- (Earth, Creature- Ape Warrior, 10/30, Speed:3, Cost:EE, Uncommon)- Whenever you would roll a dice, you may roll that dice again and take the result of your choice. You may activate this ability once per turn.
Guard the Keep- (Earth, Burst, Cost:1E, Common)- Prevent all damage that would be inflicted this turn.
Fissure- (If you control an Earth creature, target player puts the top 2 cards of his/her deck into his/her discard pile).
Inron Guide- (Earth, Creature- Elf Druid, 10/10, Speed:3, Cost:1E, Rare)- 1E: Sacrifice a creature. Search your deck for a creature with the same attack as that creature and put it onto the war zone. Shuffle your deck afterward.
Jehadi Traveler- (Earth, Creature- Ape Explorer, 30/30, Speed:3. Cost:1EE, Uncommon)- Jehadi Traveler gets +10/+10 for each grapefruit token on it and -10/-10 for each rotten grapefruit token on it.
Whenever Jehadi Traveler attacks or blocks, roll a 6 sided dice.:
1 or 2- Put a grapefruit token on this creature.
3 or 4- Put a rotten grapefruit token on this creature.
5 - Put two grapefruit tokens on this creature.
6- Put two rotten grapefruit tokens on this creature.
Liquefaction- (Earth, Arcane, Cost:1E, Common)- Destroy target Realm.
Mesrai Boar- (Earth, Creature- Beast, 10/10, Speed:2, Cost: 2E, Rare)- Mesrai Boar gets +10/+10 for each creature in your discard pile.
Plummet- (Earth, Burst, Cost:E, Uncommon)- Plummet inflicts 30 damage to target creature with a speed of 4 or more.
Primal Spearman- (Earth, Creature- Ape Warrior, 30/30, Speed:3, Cost:EE, Common)
Quake- (Earth, Arcane, Cost:1E, Uncommon)- Quake inflcts 30 damage to target player.
Fissure- (If you control an Earth creature, target player puts the top 2 cards of his/her deck into his/her discard pile).
Quaking War Beast- (Earth, Creature- Beast, 30/30, Speed:2, Cost:2EEE, Common)
Revival Ooze- (Earth, Creature- Ooze, 40/40, Speed:2, Cost: 3EE, Rare)- Revival Ooze cannot be the target of casts or abilities controlled by your opponent.
Sacrifice 3 creatures. Return a creature from your discard pile to the war zone under your control. Activate this ability only if Revival Ooze is in your discard pile.
Sacred Ground- (Earth, Realm, Cost:2E, Rare)- You cannot be the target of casts or abilities controlled by your opponent.
Sacred Stag- (Earth, Creature- Beast, 30/30, Speed:2, Cost:2EE, Rare)- Sacred Stag cannot be the target of casts or abilities controlled by your opponent.
Sand Beast of Kel- (Earth, Creature- Beast, X/X, Speed:2, Cost:2EE, Uncommon)- Sand Beast of Kel enters the war zone with 3 +10/+10 counters. When Sand Beast of Kel leaves the war zone, you may put 3 +10/+10 counters on target creature you control.
Savage Headhunter- (Earth, Creature- Human Warrior, 20/20, Speed:3, Cost:2E, Uncommon)- When Savage Headhunter enters the war zone, target opponent sacrifices a creature.
Scavenging Boar- (Earth, Creature- Beast, 10/20, Speed:3, Cost:EE, Uncommon)- 1E: Remove a creature card in a discard pile from the game. Put a +10/+10 counter on Scavenging Boar.
Stampede- (Earth, Arcane, Cost:2EE, Rare)- Creatures you control get +20/+20 until the end of the turn and can only be blocked by more than one creature.
Stamping Tuskadon- (Earth, Creature- Elephant, 40/40, Speed:2, Cost:4EE, Rare)- When Stamping Tuskadon enters the war zone, you may destroy up to 2 target relics or realms on the war zone.
Stone Blade- (Earth, Relic, Cost:E, Common)- As long as Stone Blade is on the war zone, Earth creatures you control get +10/+10.
Terrahorn- (Earth, Creature- Beast, 30/30, Speed:2, Cost:1E, Uncommon)- Overwhelm- (If this creature is blocked, it inflicts damage equal to its attack to the defending player).
Wild Ape- (Earth, Creature- Ape, 20/20, Speed:3, Cost:E, Rare)- Wild Ape gets +10/+10 for each grapefruit token on it and -10/-10 for each rotten grapefruit token on it.
Whenever Wild Ape attacks or blocks, roll a 6 sided dice.:
1 or 2- Put a grapefruit token on this creature.
3 or 4- Put a rotten grapefruit token on this creature.
5 - Put two grapefruit tokens on this creature.
6- Put two rotten grapefruit tokens on this creature.