Post by Admin on Aug 6, 2015 19:16:06 GMT
Water: (35/35)
Ashdon's Ambition- (Water, Arcane, Cost:1W, Common)- Search your deck for a water creature, reveal it, and put it into your hand. Shuffle the deck afterward.
Battlefront Patron- (Water, Creature- Ice Elf Warrior, 20/20, speed:3, cost:2W, Rare)- Each Ice Elf creature you control may only be blocked by more than one creature.
Bellowing Tide- (Water, Arcane, Cost:2W, Uncommon)- Draw 2 cards.
Tempest- (If you have made another cast this turn, copy this cast).
Caller of Depths- (Water, Creature- Human Wizard, 10/30, Speed:2, Cost: 1W, Uncommon)- 2W: Put an Elemental Giant onto the war zone under your control (Water, Creature- Elemental Giant, 30/30, Speed:2).
Dive- (Water, Burst, Cost:1W, Common)- Target creature cannot be targeted by casts or abilities this turn.
Drown- (Water, Arcane, Cost:1W, Common)- Destroy Target non-water creature.
Elite of Ezkiban- (Water, Creature- Merfolk Warrior, 20/20, Speed:3, Cost:W, Common)
Ezgorian Dragon- (Water, Creature- Dragon, 40/40, Speed:3, Cost:4W, Rare)- W: Ezrogian Dragon cannot be the target of casts or abilities controlled by your opponent this turn.
Great Karadon- (Water, Creature- Leviathan, 50/50, Speed:2, Cost:5W, Rare)- 2W: Destroy Target Non-Water Creature.
Gush- (Water, Burst, Cost:1W, Common)- Return target creature to its owner’s hand.
Ice Shard- (Water, Arcane, Cost:W, Common)- Ice Shard inflcts 20 damage to target creature or player. If you control an Ice Elf creature, it inflicts 30 damage instead.
Kalmar's Chosen- (Water, Creature- Ice Elf Warrior, 20/20, Speed:3, Cost:1W, Rare)- Challenge-(This creature enters the war zone with a +10/+10 counter if your opponent controls a creature).
Lost Alchemist- (Water, Creature- Grippli Alchemist, 20/20, Speed:3, Cost:WW, Common)- W: Draw a card, then discard a card.
Mindwrecker- (Water, Creature- Mutant, X/X, Speed:3, Cost:2W, Uncommon)- Mindwrecker gets +10/+10 for each card in your hand.
Mystic of Dremal- (Water, Creature- Ice Elf Wizard, 10/20, Speed:3, Cost:1W, Common)- Star Call- (Whenever this creature enters the war zone, reveal the top 3 cards of your deck. Put a burst or arcane from among them into your hand, and the rest into your discard pile).
Noble of Joran- (Water, Creature- Ice Elf Warrior, 20/20, Speed:3, Cost:2W, Rare)- Whenever Noble of Joran attacks, draw a card for each Ice Elf Creature you control.
Overturn- (Water, Burst, Cost:W, Common)- Return target relic to its owner’s hand.
Tempest- (If you have made another cast this turn, copy this cast).
Pearl Diver- (Water, Creature- Merfolk Explorer,10/10, Speed:3, Cost:1W, Uncommon)- When Pearl Diver enters the war zone, you may return target relic from your discard pile to your hand.
Ripple- (Water, Burst, Cost:W, Common)- Negate target creature card that costs 2 or less.
Riptide Resistor- (Water, Creature- Ice Elf Warrior, 10/10, Speed:3, Cost:W, Common)- Challenge-(This creature enters the war zone with a +10/+10 counter if your opponent controls a creature).
Riptide Warleader- (Water, Creature- Ice Elf Commander, 20/20, Speed:3, Cost:1W, Rare)- Other Ice Elf creatures you control get +10/+10.
Sand Hermit- (Water, Creature- Human Druid, 0/30, Speed:3, Cost:1W, Common)- When Sand Hermit enters the war zone, target player draws a card.
Scholar's Grace- (Water, Arcane, Cost:W, Uncommon)- Draw 2 cards. If you do not control a Water creature, discard a card.
Sendu Spearman- (Water, Creature- Grippli Warrior, 20/20, Speed:3, Cost:WW, Uncommon)- Seclusion- This creature cannot be the target of casts or abilities.
Sendu Starcaller- (Water, Creature- Grippli Shaman, 10/10, Speed:3, Cost:W, Common)- Star Call- (Whenever this creature enters the war zone, reveal the top 3 cards of your deck. Put a burst or arcane from among them into your hand, and the rest into your discard pile).
Snarmog Head-Hunter- (Water, Creature- Serpentfolk Warrior, 20/20, Speed:3, Cost:1W, Uncommon)- When Snarmog Headhunter enters the war zone, destroy target non-water creature.
Snarmog Shaman- (Water, Creature- Serpentfolk Shaman, 10/30, Speed:3, Cost:1W, Rare)- 2W: Look at the top 4 cards of your deck and split them into two piles. An opponent chooses a pile. Put that pile into your hand and the other into your discard pile.
Snarmog Soulsinger- (Water, Creature- Serpentfolk Mystic, 10/30, Speed:3, Cost:2W, Rare)- 2W: Return a creature in your discard pile to your hand.
Spell-Capture Shaman- (Water, Creature- Elemental Shaman, 10/10, Speed:3, Cost:W, Uncommon)- When a Burst or Arcane cast is made, you may sacrifice Spell-capture Shaman and negate that cast.
Tide Shaman- (Water, Creature- Elemental Shaman, 10/10, Speed:3, Cost:W, Common)- W: Look at the top card of your deck. If it is a burst or arcane card, reveal it, and put it into your hand.
Tide Swallower- (Water, Creature- Leviathan, 40/40, Speed:2, Cost:3WWWW, Rare)- When Tide Swallower enters the war zone, destroy all Non-Water creatures on the war zone.
Trian Commoner- (Water, Creature- Grippli, 10/10, Speed:3, Cost:W, Common)- When Trian Commoner enters the war zone, you may draw a card.
Trian Elder- (Water, Creature- Grippli Wizard, 20/20, Speed:3, Cost:1W, Rare)- Whenever a Grippli creature enters the war zone under your control, you may draw a card.
1U: Return target creature to its owner’s hand.
Trident of Ezron- (Water, Relic, Cost:1W, Uncommon)- Water creatures get +10/+10 as long as Trident of Ezron is on the war zone.
Whirlpool- (Water, Burst, Cost:1W, Common)- Remove up to 2 cards in a discard pile from the game.
Ashdon's Ambition- (Water, Arcane, Cost:1W, Common)- Search your deck for a water creature, reveal it, and put it into your hand. Shuffle the deck afterward.
Battlefront Patron- (Water, Creature- Ice Elf Warrior, 20/20, speed:3, cost:2W, Rare)- Each Ice Elf creature you control may only be blocked by more than one creature.
Bellowing Tide- (Water, Arcane, Cost:2W, Uncommon)- Draw 2 cards.
Tempest- (If you have made another cast this turn, copy this cast).
Caller of Depths- (Water, Creature- Human Wizard, 10/30, Speed:2, Cost: 1W, Uncommon)- 2W: Put an Elemental Giant onto the war zone under your control (Water, Creature- Elemental Giant, 30/30, Speed:2).
Dive- (Water, Burst, Cost:1W, Common)- Target creature cannot be targeted by casts or abilities this turn.
Drown- (Water, Arcane, Cost:1W, Common)- Destroy Target non-water creature.
Elite of Ezkiban- (Water, Creature- Merfolk Warrior, 20/20, Speed:3, Cost:W, Common)
Ezgorian Dragon- (Water, Creature- Dragon, 40/40, Speed:3, Cost:4W, Rare)- W: Ezrogian Dragon cannot be the target of casts or abilities controlled by your opponent this turn.
Great Karadon- (Water, Creature- Leviathan, 50/50, Speed:2, Cost:5W, Rare)- 2W: Destroy Target Non-Water Creature.
Gush- (Water, Burst, Cost:1W, Common)- Return target creature to its owner’s hand.
Ice Shard- (Water, Arcane, Cost:W, Common)- Ice Shard inflcts 20 damage to target creature or player. If you control an Ice Elf creature, it inflicts 30 damage instead.
Kalmar's Chosen- (Water, Creature- Ice Elf Warrior, 20/20, Speed:3, Cost:1W, Rare)- Challenge-(This creature enters the war zone with a +10/+10 counter if your opponent controls a creature).
Lost Alchemist- (Water, Creature- Grippli Alchemist, 20/20, Speed:3, Cost:WW, Common)- W: Draw a card, then discard a card.
Mindwrecker- (Water, Creature- Mutant, X/X, Speed:3, Cost:2W, Uncommon)- Mindwrecker gets +10/+10 for each card in your hand.
Mystic of Dremal- (Water, Creature- Ice Elf Wizard, 10/20, Speed:3, Cost:1W, Common)- Star Call- (Whenever this creature enters the war zone, reveal the top 3 cards of your deck. Put a burst or arcane from among them into your hand, and the rest into your discard pile).
Noble of Joran- (Water, Creature- Ice Elf Warrior, 20/20, Speed:3, Cost:2W, Rare)- Whenever Noble of Joran attacks, draw a card for each Ice Elf Creature you control.
Overturn- (Water, Burst, Cost:W, Common)- Return target relic to its owner’s hand.
Tempest- (If you have made another cast this turn, copy this cast).
Pearl Diver- (Water, Creature- Merfolk Explorer,10/10, Speed:3, Cost:1W, Uncommon)- When Pearl Diver enters the war zone, you may return target relic from your discard pile to your hand.
Ripple- (Water, Burst, Cost:W, Common)- Negate target creature card that costs 2 or less.
Riptide Resistor- (Water, Creature- Ice Elf Warrior, 10/10, Speed:3, Cost:W, Common)- Challenge-(This creature enters the war zone with a +10/+10 counter if your opponent controls a creature).
Riptide Warleader- (Water, Creature- Ice Elf Commander, 20/20, Speed:3, Cost:1W, Rare)- Other Ice Elf creatures you control get +10/+10.
Sand Hermit- (Water, Creature- Human Druid, 0/30, Speed:3, Cost:1W, Common)- When Sand Hermit enters the war zone, target player draws a card.
Scholar's Grace- (Water, Arcane, Cost:W, Uncommon)- Draw 2 cards. If you do not control a Water creature, discard a card.
Sendu Spearman- (Water, Creature- Grippli Warrior, 20/20, Speed:3, Cost:WW, Uncommon)- Seclusion- This creature cannot be the target of casts or abilities.
Sendu Starcaller- (Water, Creature- Grippli Shaman, 10/10, Speed:3, Cost:W, Common)- Star Call- (Whenever this creature enters the war zone, reveal the top 3 cards of your deck. Put a burst or arcane from among them into your hand, and the rest into your discard pile).
Snarmog Head-Hunter- (Water, Creature- Serpentfolk Warrior, 20/20, Speed:3, Cost:1W, Uncommon)- When Snarmog Headhunter enters the war zone, destroy target non-water creature.
Snarmog Shaman- (Water, Creature- Serpentfolk Shaman, 10/30, Speed:3, Cost:1W, Rare)- 2W: Look at the top 4 cards of your deck and split them into two piles. An opponent chooses a pile. Put that pile into your hand and the other into your discard pile.
Snarmog Soulsinger- (Water, Creature- Serpentfolk Mystic, 10/30, Speed:3, Cost:2W, Rare)- 2W: Return a creature in your discard pile to your hand.
Spell-Capture Shaman- (Water, Creature- Elemental Shaman, 10/10, Speed:3, Cost:W, Uncommon)- When a Burst or Arcane cast is made, you may sacrifice Spell-capture Shaman and negate that cast.
Tide Shaman- (Water, Creature- Elemental Shaman, 10/10, Speed:3, Cost:W, Common)- W: Look at the top card of your deck. If it is a burst or arcane card, reveal it, and put it into your hand.
Tide Swallower- (Water, Creature- Leviathan, 40/40, Speed:2, Cost:3WWWW, Rare)- When Tide Swallower enters the war zone, destroy all Non-Water creatures on the war zone.
Trian Commoner- (Water, Creature- Grippli, 10/10, Speed:3, Cost:W, Common)- When Trian Commoner enters the war zone, you may draw a card.
Trian Elder- (Water, Creature- Grippli Wizard, 20/20, Speed:3, Cost:1W, Rare)- Whenever a Grippli creature enters the war zone under your control, you may draw a card.
1U: Return target creature to its owner’s hand.
Trident of Ezron- (Water, Relic, Cost:1W, Uncommon)- Water creatures get +10/+10 as long as Trident of Ezron is on the war zone.
Whirlpool- (Water, Burst, Cost:1W, Common)- Remove up to 2 cards in a discard pile from the game.