Post by Admin on Aug 6, 2015 19:15:53 GMT
Wind: (35/35)
Anros's Ancient- (Wind, Creature- Spirit Warrior, 20/20, Speed:4, Cost:1A, Uncommon)- Challenge-(This creature enters the war zone with a +10/+10 counter if your opponent controls a creature).
Baffle- (Wind, Burst, Cost:A, Common)- Negate target burst card unless its controller pays 2. Draw a card.
Binding Pixie- (Wind, Creature-Pixie, 10/10, Speed:4, Cost:2A, Rare)- You may cast Binding Pixie anytime you could cast a burst card.
Whenever Binding Pixie enters the war zone you may negate target cast unless its controller pays X, where X is the number of Pixies under your control.
Caller of Winds- (Wind, Creature- Human Oracle, 10/10, Speed:4, Cost:A, Common)- Whenever Caller of Winds enters the war zone, you may search your deck for a wind creature, reveal it, and put it into your hand. Shuffle the deck afterward.
Eternal Storm Walker- (Wind, Creature- Elemental, 10/10, Speed:4, Cost:A, Common)- If Eternal Storm Walker is put into your discard pile from your deck, return it to the war zone under your control.
Golden Orox- (Wind, Creature- Elemental, 30/30, Speed:4, Cost:2AA, Rare)-
When Golden Orox enters the war zone, you may search your deck for a creature with attack of 10 or less, reveal it, and put it into your hand. Shuffle the deck afterward.
When Golden Orox is put into your discard pile from the war zone, you may return any number of creatures with a combined attack of 20 or less from your discard pile to the war zone.
Greater Marasdong- (Wind, Creature- Beast, 30/30, Speed:4, Cost: 2AA, Rare)- 1A: Return target creature you control to its owner’s hand. Draw a card.
Grinding Sortox- (Wind, Creature- Elemental, 20/20, Speed:3, Cost:AA, Common)- When Grinding Sortox enters the war zone, target player must discard a card. If that card is a burst or arcane card, that player must put the top card of his/her deck into his/her discard pile.
Guided Arrow- (Wind, Burst, Cost:A, Common)- Flip a coin. If heads Guided Arrow inflicts 30 damage to target creature or player. If tails, Guided Arrow inflicts 10 damage to target creature or player.
Gust Elemental- (Wind, Creature- Elemental, 10/10, Speed:4, Cost:A, Common)- 2A: Return a creature you control to your hand. Draw a card.
Gusting- (Wind, Burst, Cost:2A, Uncommon)- Return target attacking creature to the top of its owner’s deck.
Hidden Druid- (Wind, Creature- Human Druid, 10/10, Speed:3, Cost:1A, Uncommon)- Play with the top card of your deck revealed. At the beginning of the turn, before the draw step, you may add that card to your hand if it is a Realm card.
High Council's Will- (Wind, Burst, Cost:2AA, Rare)- Reveal the top 4 cards of your deck. An opponent splits them into 2 piles. Add one pile to your hand, and put the other into your discard pile.
Highborn Gryphon- (Wind, Creature- Gryphon, 20/20, Speed:4, Cost:A, Rare)- Highborn Gryphon cannot be negated.
Whenever Highborn Gryphon enters the war zone, draw a card.
Homeward Guide- (Wind, Creature- Pixie, 10/10, Speed:4, Cost: A, Rare)- Discard Homeward Guide from your hand. Add one aura of any type to your aura zone until the end of the turn.
Luminous Hallow- (Wind, Realm, Cost:1A, Rare)- 1A: Put a 10/10 Spirit token onto the war zone under your control (Wind, Creature- Spirit, 10/10, Speed:4).
Malu Surgewing- (Wind, Creature-Elemental Bird, 10/10, Speed:4, Cost:AA, Uncommon)- When Malu Surgewing enters the war zone, you may return target creature to the top of its owner's deck.
Nimbus Giant- (Wind, Creature- Elemental Giant, 30/30, Speed:3, Cost: 4AA, Uncommon)- When Nimbus Giant enters the war zone, you may distribute 3 +10/+10 counters as you like among creatures you control.
Nisor's Familiar- (Wind, Creature- Beast, 20/20, Speed:4, Cost: 1AA, Uncommon)- Nisor’s Familiar can only be inflicted damage by non-elemental sources.
Priestess of the Wind- (Wind, Creature- Human Priestess, 10/10, Speed:4, Cost:A, Uncommon)- Each time a creature enters the war zone, you may gain 10 survival points.
Scatter to the Wind- (Wind, Burst, Cost:1A, Uncommon)- Negate target cast unless its controller pays 2.
Sealed Winds- (Wind, Relic, Cost:W, Common)- Sacrifice Sealed Winds. Return target creature to its owner’s hand.
Shaman of the 7 Winds- (Wind, Creature- Human Shaman, 10/10, Speed:4, Cost:1A, Rare)- A: Remove target burst or arcane card in a discard pile from the game. Draw a card.
Storm Giant of Lesai- (Wind, Creature- Elemental Giant, 40/40, Speed:3, Cost:4AA, Rare)- You may sacrifice 3 wind creatures rather than pay Storm Giant of Lesai’s aura cost.
Whenever Storm Giant of Lesai attacks or enters the war zone, return all other creatures on the war zone to their owner’s hands.
Souls of Tralbare- (Wind, Burst, Cost:1A, Uncommon)- Put 2 10/10 Spirit tokens onto the war zone under your control (Wind, Creature- Spirit, 10/10, Speed: 4).
2A: Return Souls of Tralbare from your discard pile to your hand.
Soul of Whispers- (Wind, Creature- Sprit, 10/10, Speed:4, Cost:1A, Rare)- Soul of Whispers gets +20/+20 if you control another Spirit Creature.
Sudden Storm- (Wind, Arcane, Cost:4A, Rare)- Destroy all creatures.
Sunrise Explorer- (Wind, Creature- Pixie, 10/10, Speed:4, Cost:1A, Uncommon)- Whenever Sunrise Explorer is put into a discard pile, you may add 1 aura of any type to your aura zone until the end of the turn.
Tame Galapagos- (Wind, Creature- Beast, 10/20, Speed:4, Cost:1AA, Uncommon)- Whenever Tame Glaphagos attacks, reveal the top card of your deck. Tame Glaphagos gets +X/+0 times 10 until the end of the turn, where X is that cards converted aura cost.
Thunder Mystic- (Wind, Creature- Human Priestess, 10/20, Speed:3, Cost:AA, Uncommon)- At the beginning of each turn, as long as your survival points are 200 or greater, Thunder Mystic inflicts 30 damage to target creature or player.
Thunderous Doom Giant- (Wind, Creature- Elemental Giant, 40/40, Speed:3, Cost:4AA, Common)- When Thunderous Doom Giant enters the war zone, target player draws a card.
Tornado Sage- (Wind, Creature- Elementl Sage, 10/10, Speed:4, Cost:A, Common)- When Tornado Sage enters the war zone, each player draws 2 cards.
Trickbinder- (Wind, Creature- Pixie Wizard, 10/10, Speed:4, Cost:1A, Uncommon)- When Trickbinder enters the war zone, you may return target creature to its owner's hand.
Updraft- (Wind, Burst, Cost:1A, Common)- Target creature gains +1 speed until the end of the turn.
Tempest- (If you have made another cast this turn, copy this cast).
Whispering Shaman- (Wind, Creature- Elemental Shaman, 10/10, Speed:4, Cost:A, Common)- Whenever another “Wind” Creature enters the war zone, you may gain 10 survival points.
Winds of Change- (Wind, Burst, Cost:2A, Uncommon)- Draw 2 cards, then discard a card from your hand.
Anros's Ancient- (Wind, Creature- Spirit Warrior, 20/20, Speed:4, Cost:1A, Uncommon)- Challenge-(This creature enters the war zone with a +10/+10 counter if your opponent controls a creature).
Baffle- (Wind, Burst, Cost:A, Common)- Negate target burst card unless its controller pays 2. Draw a card.
Binding Pixie- (Wind, Creature-Pixie, 10/10, Speed:4, Cost:2A, Rare)- You may cast Binding Pixie anytime you could cast a burst card.
Whenever Binding Pixie enters the war zone you may negate target cast unless its controller pays X, where X is the number of Pixies under your control.
Caller of Winds- (Wind, Creature- Human Oracle, 10/10, Speed:4, Cost:A, Common)- Whenever Caller of Winds enters the war zone, you may search your deck for a wind creature, reveal it, and put it into your hand. Shuffle the deck afterward.
Eternal Storm Walker- (Wind, Creature- Elemental, 10/10, Speed:4, Cost:A, Common)- If Eternal Storm Walker is put into your discard pile from your deck, return it to the war zone under your control.
Golden Orox- (Wind, Creature- Elemental, 30/30, Speed:4, Cost:2AA, Rare)-
When Golden Orox enters the war zone, you may search your deck for a creature with attack of 10 or less, reveal it, and put it into your hand. Shuffle the deck afterward.
When Golden Orox is put into your discard pile from the war zone, you may return any number of creatures with a combined attack of 20 or less from your discard pile to the war zone.
Greater Marasdong- (Wind, Creature- Beast, 30/30, Speed:4, Cost: 2AA, Rare)- 1A: Return target creature you control to its owner’s hand. Draw a card.
Grinding Sortox- (Wind, Creature- Elemental, 20/20, Speed:3, Cost:AA, Common)- When Grinding Sortox enters the war zone, target player must discard a card. If that card is a burst or arcane card, that player must put the top card of his/her deck into his/her discard pile.
Guided Arrow- (Wind, Burst, Cost:A, Common)- Flip a coin. If heads Guided Arrow inflicts 30 damage to target creature or player. If tails, Guided Arrow inflicts 10 damage to target creature or player.
Gust Elemental- (Wind, Creature- Elemental, 10/10, Speed:4, Cost:A, Common)- 2A: Return a creature you control to your hand. Draw a card.
Gusting- (Wind, Burst, Cost:2A, Uncommon)- Return target attacking creature to the top of its owner’s deck.
Hidden Druid- (Wind, Creature- Human Druid, 10/10, Speed:3, Cost:1A, Uncommon)- Play with the top card of your deck revealed. At the beginning of the turn, before the draw step, you may add that card to your hand if it is a Realm card.
High Council's Will- (Wind, Burst, Cost:2AA, Rare)- Reveal the top 4 cards of your deck. An opponent splits them into 2 piles. Add one pile to your hand, and put the other into your discard pile.
Highborn Gryphon- (Wind, Creature- Gryphon, 20/20, Speed:4, Cost:A, Rare)- Highborn Gryphon cannot be negated.
Whenever Highborn Gryphon enters the war zone, draw a card.
Homeward Guide- (Wind, Creature- Pixie, 10/10, Speed:4, Cost: A, Rare)- Discard Homeward Guide from your hand. Add one aura of any type to your aura zone until the end of the turn.
Luminous Hallow- (Wind, Realm, Cost:1A, Rare)- 1A: Put a 10/10 Spirit token onto the war zone under your control (Wind, Creature- Spirit, 10/10, Speed:4).
Malu Surgewing- (Wind, Creature-Elemental Bird, 10/10, Speed:4, Cost:AA, Uncommon)- When Malu Surgewing enters the war zone, you may return target creature to the top of its owner's deck.
Nimbus Giant- (Wind, Creature- Elemental Giant, 30/30, Speed:3, Cost: 4AA, Uncommon)- When Nimbus Giant enters the war zone, you may distribute 3 +10/+10 counters as you like among creatures you control.
Nisor's Familiar- (Wind, Creature- Beast, 20/20, Speed:4, Cost: 1AA, Uncommon)- Nisor’s Familiar can only be inflicted damage by non-elemental sources.
Priestess of the Wind- (Wind, Creature- Human Priestess, 10/10, Speed:4, Cost:A, Uncommon)- Each time a creature enters the war zone, you may gain 10 survival points.
Scatter to the Wind- (Wind, Burst, Cost:1A, Uncommon)- Negate target cast unless its controller pays 2.
Sealed Winds- (Wind, Relic, Cost:W, Common)- Sacrifice Sealed Winds. Return target creature to its owner’s hand.
Shaman of the 7 Winds- (Wind, Creature- Human Shaman, 10/10, Speed:4, Cost:1A, Rare)- A: Remove target burst or arcane card in a discard pile from the game. Draw a card.
Storm Giant of Lesai- (Wind, Creature- Elemental Giant, 40/40, Speed:3, Cost:4AA, Rare)- You may sacrifice 3 wind creatures rather than pay Storm Giant of Lesai’s aura cost.
Whenever Storm Giant of Lesai attacks or enters the war zone, return all other creatures on the war zone to their owner’s hands.
Souls of Tralbare- (Wind, Burst, Cost:1A, Uncommon)- Put 2 10/10 Spirit tokens onto the war zone under your control (Wind, Creature- Spirit, 10/10, Speed: 4).
2A: Return Souls of Tralbare from your discard pile to your hand.
Soul of Whispers- (Wind, Creature- Sprit, 10/10, Speed:4, Cost:1A, Rare)- Soul of Whispers gets +20/+20 if you control another Spirit Creature.
Sudden Storm- (Wind, Arcane, Cost:4A, Rare)- Destroy all creatures.
Sunrise Explorer- (Wind, Creature- Pixie, 10/10, Speed:4, Cost:1A, Uncommon)- Whenever Sunrise Explorer is put into a discard pile, you may add 1 aura of any type to your aura zone until the end of the turn.
Tame Galapagos- (Wind, Creature- Beast, 10/20, Speed:4, Cost:1AA, Uncommon)- Whenever Tame Glaphagos attacks, reveal the top card of your deck. Tame Glaphagos gets +X/+0 times 10 until the end of the turn, where X is that cards converted aura cost.
Thunder Mystic- (Wind, Creature- Human Priestess, 10/20, Speed:3, Cost:AA, Uncommon)- At the beginning of each turn, as long as your survival points are 200 or greater, Thunder Mystic inflicts 30 damage to target creature or player.
Thunderous Doom Giant- (Wind, Creature- Elemental Giant, 40/40, Speed:3, Cost:4AA, Common)- When Thunderous Doom Giant enters the war zone, target player draws a card.
Tornado Sage- (Wind, Creature- Elementl Sage, 10/10, Speed:4, Cost:A, Common)- When Tornado Sage enters the war zone, each player draws 2 cards.
Trickbinder- (Wind, Creature- Pixie Wizard, 10/10, Speed:4, Cost:1A, Uncommon)- When Trickbinder enters the war zone, you may return target creature to its owner's hand.
Updraft- (Wind, Burst, Cost:1A, Common)- Target creature gains +1 speed until the end of the turn.
Tempest- (If you have made another cast this turn, copy this cast).
Whispering Shaman- (Wind, Creature- Elemental Shaman, 10/10, Speed:4, Cost:A, Common)- Whenever another “Wind” Creature enters the war zone, you may gain 10 survival points.
Winds of Change- (Wind, Burst, Cost:2A, Uncommon)- Draw 2 cards, then discard a card from your hand.