Post by Admin on Aug 11, 2015 0:26:27 GMT
Introduction
Mill is all about grinding all the cards out of our opponent's deck until no cards are available to draw, thus winning the game. Earth is a very grindy element that can do this well, and fire adds a few cards as well. This deck type has ways of grinding the opponent down, as well as protection to keep us alive.
Creatures: (15)
4 Scavenging Boar
4 Dragon Tender
4 Sacred Stag
3 Furnace Whelp
Burst/Arcane:(31)
4 Assault
4 Boulder Toss
4 Grand Journey
4 Guard the Keep
4 Quake
4 Consuming Fire
4 Molten Pit
3 Psyburn
Relics:(4)
4 Tomb of Malreth
Aura Deck:
4 Pyretic Caverns
3 Smoldering Island
3 Oasis of Tralia
Sideboard: (10)
3 Melt
2 Char Away
2 Blast Burn
3 Sacred Ground
Card Choices:
The Hard Mill:
Assault- (Earth, Arcane, Cost:E, Common)- Target player puts the top 3 cards of his/her deck into his/her discard pile.
Boulder Toss- (Earth, Burst, Cost: E, Common)- Boulder Toss inflicts 20 damage to target creature or player.
Fissure- (If you control an Earth creature, target player puts the top 2 cards of his/her deck into his/her discard pile).
Quake- (Earth, Arcane, Cost:1E, Uncommon)- Quake inflcts 30 damage to target player.
Fissure- (If you control an Earth creature, target player puts the top 2 cards of his/her deck into his/her discard pile).
Consuming Fire- (Fire, Burst, Cost:F, Common)- Target player puts the top 2 cards of his/her deck into his/her discard pile.
Fissure- the ability that crushes our opponents.
I have found this ability to be very powerful. Adding in a 2 card mill makes a huge difference on our casts, as long as we control and Earth Creature.
Creature Power:
Furnace Whelp- (Fire, Creature- Elemental, 10/10, Speed:3, Cost:F, Common)- Whenever Furnace Whelp attacks, target player puts the top 2 cards of his/her deck, into his/her discard pile.
Dragon Tender- (Earth, Creature- Human Druid, 10/10, Speed:2, Cost: 1E, Common)- 1E: Put a 10/10 Drake onto the war zone under your control (Fire, Creature-Drake, 10/10, Speed:3).
Sacred Stag- (Earth, Creature- Beast, 30/30, Speed:2, Cost:2EE, Rare)- Sacred Stag cannot be the target of casts or abilities controlled by your opponent.
Scavenging Boar- (Earth, Creature- Beast, 10/20, Speed:3, Cost:EE, Uncommon)- 1E: Remove a creature card in a discard pile from the game. Put a +10/+10 counter on Scavenging Boar.
Whether we have to protect ourselves with tokens (Dragon Tender) or just go into battle (Sacred Stag, Scavenging Boar), this deck can really pack a punch. I feel this is a very powerful mill deck and would like help working on it.
Mill is all about grinding all the cards out of our opponent's deck until no cards are available to draw, thus winning the game. Earth is a very grindy element that can do this well, and fire adds a few cards as well. This deck type has ways of grinding the opponent down, as well as protection to keep us alive.
Creatures: (15)
4 Scavenging Boar
4 Dragon Tender
4 Sacred Stag
3 Furnace Whelp
Burst/Arcane:(31)
4 Assault
4 Boulder Toss
4 Grand Journey
4 Guard the Keep
4 Quake
4 Consuming Fire
4 Molten Pit
3 Psyburn
Relics:(4)
4 Tomb of Malreth
Aura Deck:
4 Pyretic Caverns
3 Smoldering Island
3 Oasis of Tralia
Sideboard: (10)
3 Melt
2 Char Away
2 Blast Burn
3 Sacred Ground
Card Choices:
The Hard Mill:
Assault- (Earth, Arcane, Cost:E, Common)- Target player puts the top 3 cards of his/her deck into his/her discard pile.
Boulder Toss- (Earth, Burst, Cost: E, Common)- Boulder Toss inflicts 20 damage to target creature or player.
Fissure- (If you control an Earth creature, target player puts the top 2 cards of his/her deck into his/her discard pile).
Quake- (Earth, Arcane, Cost:1E, Uncommon)- Quake inflcts 30 damage to target player.
Fissure- (If you control an Earth creature, target player puts the top 2 cards of his/her deck into his/her discard pile).
Consuming Fire- (Fire, Burst, Cost:F, Common)- Target player puts the top 2 cards of his/her deck into his/her discard pile.
Fissure- the ability that crushes our opponents.
I have found this ability to be very powerful. Adding in a 2 card mill makes a huge difference on our casts, as long as we control and Earth Creature.
Creature Power:
Furnace Whelp- (Fire, Creature- Elemental, 10/10, Speed:3, Cost:F, Common)- Whenever Furnace Whelp attacks, target player puts the top 2 cards of his/her deck, into his/her discard pile.
Dragon Tender- (Earth, Creature- Human Druid, 10/10, Speed:2, Cost: 1E, Common)- 1E: Put a 10/10 Drake onto the war zone under your control (Fire, Creature-Drake, 10/10, Speed:3).
Sacred Stag- (Earth, Creature- Beast, 30/30, Speed:2, Cost:2EE, Rare)- Sacred Stag cannot be the target of casts or abilities controlled by your opponent.
Scavenging Boar- (Earth, Creature- Beast, 10/20, Speed:3, Cost:EE, Uncommon)- 1E: Remove a creature card in a discard pile from the game. Put a +10/+10 counter on Scavenging Boar.
Whether we have to protect ourselves with tokens (Dragon Tender) or just go into battle (Sacred Stag, Scavenging Boar), this deck can really pack a punch. I feel this is a very powerful mill deck and would like help working on it.