Post by Admin on Aug 6, 2015 19:18:05 GMT
Non-Elemental: (25/25)
Altar of Destruction- (Relic, cost:2, Common)- 3: Sacrifice a creature. Destroy target creature.
Arzmog Goliath- (Relic Creature- Golem, 40/40, Speed:2, Cost:8, Rare)- Seclusion- This creature cannot be the target of casts or abilities.
Arzmog Goliath costs 1 less for each relic on your war zone.
Aura Bloom- (Relic, Cost:0, Rare)- Remove Aura Bloom from the game. Add 1 Non-Elemental aura to your aura zone until the end of the turn.
Behemoth's Catapult-(Relic, Cost:3, Common)- Sacrifice a Relic or creature. Behemoth’s Catapult inflicts 30 damage to target creature or player. If this damage is inflicted to a player, that player discards a card.
Chamber of Camal- (Relic, Cost:2, Uncommon)- At the beginning of each turn, each player discards a card.
Clockwork Magus- (Relic Creature- Construct, 20/30, Speed:3, Cost:3, Rare)- You may play Clockwork Magus anytime you could play a burst card.
When Clockwork Magus enters the war zone, negate target cast unless its controller pays x, where x is the number of relics on the war zone under your control.
Delrim Apprentice- (Relic Creature- Robot Warrior, 10/10, Speed:3, Cost:1, Uncommon)- Each time you cast a burst or arcane card, Delrim Apprentice gets +10/+0 until the end of the turn.
Desmai Imp- (Creature- Imp, 10/10, Speed:3, Cost:1, Rare)- Other Imp creatures get +10/+10.
Dismissal Heap- (Relic, Cost:2, Uncommon)- Whenever an opponent discards a card, Dismissal Heap inflicts 20 survival points to that player.
Front-Line Raider- (Relic Creature- Cyborg, X/X, Speed:3, Cost:3, Rare)- Front-Line Raider gets +X/+X times 10, where X is the number of relics you control.
Jimachi Death-Blade- (Creature- Imp Warrior, 20/20, Speed:3, Cost:2, Uncommon)- 2: Jimachi Death Blade gets +10/+0 until the end of the turn.
Kineticlops- (Relic Creature- Robot, X/X, Speed:3, Cost:2, Rare)- Kineticlops gets +x/+x times 10 where X is the number of cards in your discard pile.
Melting Pot- (Relic, Cost:2, Common)- F: Sacrifice a Relic under your control. Draw a card.
Melzeret's Enforcer- (Relic Creature- Construct, 10/20, Speed:3, Cost:1, Common)- Creatures you control may attack and activate abilities the turn they enter the war zone.
Reviving Potion- (Relic, Cost:1, Common)- Sacrifice Reviving Potion. Return a card removed from the game to its owner’s hand.
Scrap- (Burst, Cost:1, Common)- Discard a card, then draw a card.
Temple of Memories- (Relic, Cost:2, Rare)- Each time you cast a burst or arcane card, you may put a surge counter on Temple of Memories.
As long as Temple of Memories has 3 or more surge counters, whenever you resolve a burst or arcane, you may put a burst or arcane from your discard pile into your hand if it has the same name as the resolved card.
Temple of Nepherus- (Relic, Cost:1, Rare)- As an additional cost to resolving Temple of Nepherus, sacrifice all aura you control.
You cannot channel aura as long as Temple of Nepherus is on your war zone.
At the beginning of each turn, you may draw 2 additional cards or return up to two cards from your discard pile to your hand.
Time Trinket- (Relic, Cost:2, Uncommon)- Time Trinket enters the war zone with 3 time counters. Remove a time counter from Time Trinket. Draw a card, and skip your next turn.
Tiram Keep- (Relic, Cost:2, Rare)- At the beginning of each turn, you may choose to put the top 2 cards of your deck into your discard pile before you draw. If you do, you may draw an extra card this turn.
Tomb of Melereth- (Relic, Cost:1, Rare)- 1: Remove a card in a discard pile from the game. Put a surge counter on Tomb of Marleth.
Remove 2 surge counters from Tomb of Marleth. Draw a card.
Towering Prison- (Relic, Cost:4, Rare)- At the beginning of each turn, each player must pay 1: For each creature on their war zone. Each creature not paid for this way is put on the bottom of its owner’s deck.
Urn of Talos- (Relic, Cost:2, Rare)- 3: Each player removes his/her hand from the game and draws 5 cards. At the end of the turn, both players discard their hands, and add the cards removed from the game this way to their hands.
Woodland Imp- (Creature- Wood Imp, 20/20, Speed:3, Cost:2, Uncommon)- 2: Woodland Imp inflicts 10 damage to target creature.
Zoric Caverns- (Realm, Cost:2, Uncommon)- Whenever you would draw a card, you may instead put the top card of your deck into your discard pile. If that card is a burst or arcane card, you gain 10 survival points.
Altar of Destruction- (Relic, cost:2, Common)- 3: Sacrifice a creature. Destroy target creature.
Arzmog Goliath- (Relic Creature- Golem, 40/40, Speed:2, Cost:8, Rare)- Seclusion- This creature cannot be the target of casts or abilities.
Arzmog Goliath costs 1 less for each relic on your war zone.
Aura Bloom- (Relic, Cost:0, Rare)- Remove Aura Bloom from the game. Add 1 Non-Elemental aura to your aura zone until the end of the turn.
Behemoth's Catapult-(Relic, Cost:3, Common)- Sacrifice a Relic or creature. Behemoth’s Catapult inflicts 30 damage to target creature or player. If this damage is inflicted to a player, that player discards a card.
Chamber of Camal- (Relic, Cost:2, Uncommon)- At the beginning of each turn, each player discards a card.
Clockwork Magus- (Relic Creature- Construct, 20/30, Speed:3, Cost:3, Rare)- You may play Clockwork Magus anytime you could play a burst card.
When Clockwork Magus enters the war zone, negate target cast unless its controller pays x, where x is the number of relics on the war zone under your control.
Delrim Apprentice- (Relic Creature- Robot Warrior, 10/10, Speed:3, Cost:1, Uncommon)- Each time you cast a burst or arcane card, Delrim Apprentice gets +10/+0 until the end of the turn.
Desmai Imp- (Creature- Imp, 10/10, Speed:3, Cost:1, Rare)- Other Imp creatures get +10/+10.
Dismissal Heap- (Relic, Cost:2, Uncommon)- Whenever an opponent discards a card, Dismissal Heap inflicts 20 survival points to that player.
Front-Line Raider- (Relic Creature- Cyborg, X/X, Speed:3, Cost:3, Rare)- Front-Line Raider gets +X/+X times 10, where X is the number of relics you control.
Jimachi Death-Blade- (Creature- Imp Warrior, 20/20, Speed:3, Cost:2, Uncommon)- 2: Jimachi Death Blade gets +10/+0 until the end of the turn.
Kineticlops- (Relic Creature- Robot, X/X, Speed:3, Cost:2, Rare)- Kineticlops gets +x/+x times 10 where X is the number of cards in your discard pile.
Melting Pot- (Relic, Cost:2, Common)- F: Sacrifice a Relic under your control. Draw a card.
Melzeret's Enforcer- (Relic Creature- Construct, 10/20, Speed:3, Cost:1, Common)- Creatures you control may attack and activate abilities the turn they enter the war zone.
Reviving Potion- (Relic, Cost:1, Common)- Sacrifice Reviving Potion. Return a card removed from the game to its owner’s hand.
Scrap- (Burst, Cost:1, Common)- Discard a card, then draw a card.
Temple of Memories- (Relic, Cost:2, Rare)- Each time you cast a burst or arcane card, you may put a surge counter on Temple of Memories.
As long as Temple of Memories has 3 or more surge counters, whenever you resolve a burst or arcane, you may put a burst or arcane from your discard pile into your hand if it has the same name as the resolved card.
Temple of Nepherus- (Relic, Cost:1, Rare)- As an additional cost to resolving Temple of Nepherus, sacrifice all aura you control.
You cannot channel aura as long as Temple of Nepherus is on your war zone.
At the beginning of each turn, you may draw 2 additional cards or return up to two cards from your discard pile to your hand.
Time Trinket- (Relic, Cost:2, Uncommon)- Time Trinket enters the war zone with 3 time counters. Remove a time counter from Time Trinket. Draw a card, and skip your next turn.
Tiram Keep- (Relic, Cost:2, Rare)- At the beginning of each turn, you may choose to put the top 2 cards of your deck into your discard pile before you draw. If you do, you may draw an extra card this turn.
Tomb of Melereth- (Relic, Cost:1, Rare)- 1: Remove a card in a discard pile from the game. Put a surge counter on Tomb of Marleth.
Remove 2 surge counters from Tomb of Marleth. Draw a card.
Towering Prison- (Relic, Cost:4, Rare)- At the beginning of each turn, each player must pay 1: For each creature on their war zone. Each creature not paid for this way is put on the bottom of its owner’s deck.
Urn of Talos- (Relic, Cost:2, Rare)- 3: Each player removes his/her hand from the game and draws 5 cards. At the end of the turn, both players discard their hands, and add the cards removed from the game this way to their hands.
Woodland Imp- (Creature- Wood Imp, 20/20, Speed:3, Cost:2, Uncommon)- 2: Woodland Imp inflicts 10 damage to target creature.
Zoric Caverns- (Realm, Cost:2, Uncommon)- Whenever you would draw a card, you may instead put the top card of your deck into your discard pile. If that card is a burst or arcane card, you gain 10 survival points.